MMO / MMORPG Games one world, thousands of players
Persistent worlds, sharded servers and social systems built for thousands of concurrent players.
What we deliver
We build MMOs and MMORPGs — persistent worlds with thousands of concurrent players, sharded architecture, instanced dungeons, economies, guilds and full live-ops tooling.
From spatial partitioning and interest management to database sharding, hot patching and 24/7 on-call, we engineer the backend that keeps a living world online.
What we deliver
Massive Concurrency
10k+ concurrent players per shard.
Sharded Architecture
Seamless zone handoffs and interest management.
Persistent World
Database-backed world state with hot patching.
Social Systems
Guilds, parties, chat, friends and mail.
Economy
Auction house, crafting and anti-RMT controls.
Live Ops
Events, seasons and 24/7 on-call response.
Our tech stack
How we work
Concept
World bible, factions and core systems.
Prototyping
Shard backend with 100-player stress test.
Production
World, content, social and economy.
Launch
Open beta, scale test and live ops.
Real screenshots
Simple pricing
Indie
For scoped MMO-RPG prototypes.
- Single shard
- 500-player capacity
- Core systems
- 3 months support
Studio
Most popular for MMO launches.
- Multi-shard
- 5k+ concurrent players
- Live ops tooling
- 6 months support
- 24/7 on-call
AAA
Full-scale persistent world.
- Global shards
- 10k+ concurrent players
- Live service & expansions
- 12 months support
- Dedicated live team
Frequently asked questions
How many concurrent players can you support?
We've architected shards from 500 to 10,000+ concurrent players. Scale depends on simulation complexity, network budget and DB throughput.
How do you shard the world?
Spatial partitioning with seamless zone handoffs, interest management (only send what each player can see) and cross-shard persistence.
Can you run 24/7 live ops?
Yes - event scheduling, hot patching, rolling restarts, on-call rotation and incident response runbooks.
Do you handle the database?
Yes - PostgreSQL/Redis with sharding, replication, backups and point-in-time recovery. We design schemas that scale.
Anti-cheat for MMOs?
Server-authoritative simulation, behavior heuristics, RMT detection and a player-report review workflow.
Explore more
Turn your idea into a product people love. Let's build it.
Book a free consultation with our engineering team. From white-label platforms to custom AI — we ship in weeks, not months.