Game Development · MMO

MMO / MMORPG Games one world, thousands of players

Persistent worlds, sharded servers and social systems built for thousands of concurrent players.

10k+ Concurrent players
99.9% Server uptime
24/7 Live ops
Overview

What we deliver

We build MMOs and MMORPGs — persistent worlds with thousands of concurrent players, sharded architecture, instanced dungeons, economies, guilds and full live-ops tooling.

From spatial partitioning and interest management to database sharding, hot patching and 24/7 on-call, we engineer the backend that keeps a living world online.

MMO / MMORPG Games
Capabilities

What we deliver

Massive Concurrency

10k+ concurrent players per shard.

Sharded Architecture

Seamless zone handoffs and interest management.

Persistent World

Database-backed world state with hot patching.

Social Systems

Guilds, parties, chat, friends and mail.

Economy

Auction house, crafting and anti-RMT controls.

Live Ops

Events, seasons and 24/7 on-call response.

Technology

Our tech stack

Unreal Engine 5
Unity 6
C++
Go
PostgreSQL
Redis
Kafka
gRPC
Kubernetes
Agones
Datadog
Cloudflare
Process

How we work

01

Concept

World bible, factions and core systems.

02

Prototyping

Shard backend with 100-player stress test.

03

Production

World, content, social and economy.

04

Launch

Open beta, scale test and live ops.

Gallery

Real screenshots

MMO / MMORPG Games
MMO / MMORPG Games
Pricing

Simple pricing

Indie

For scoped MMO-RPG prototypes.

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  • Single shard
  • 500-player capacity
  • Core systems
  • 3 months support
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Most Popular

Studio

Most popular for MMO launches.

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  • Multi-shard
  • 5k+ concurrent players
  • Live ops tooling
  • 6 months support
  • 24/7 on-call
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AAA

Full-scale persistent world.

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  • Global shards
  • 10k+ concurrent players
  • Live service & expansions
  • 12 months support
  • Dedicated live team
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FAQ

Frequently asked questions

How many concurrent players can you support?

We've architected shards from 500 to 10,000+ concurrent players. Scale depends on simulation complexity, network budget and DB throughput.

How do you shard the world?

Spatial partitioning with seamless zone handoffs, interest management (only send what each player can see) and cross-shard persistence.

Can you run 24/7 live ops?

Yes - event scheduling, hot patching, rolling restarts, on-call rotation and incident response runbooks.

Do you handle the database?

Yes - PostgreSQL/Redis with sharding, replication, backups and point-in-time recovery. We design schemas that scale.

Anti-cheat for MMOs?

Server-authoritative simulation, behavior heuristics, RMT detection and a player-report review workflow.

Ready when you are

Turn your idea into a product people love. Let's build it.

Book a free consultation with our engineering team. From white-label platforms to custom AI — we ship in weeks, not months.