2D Platformer Games built pixel by pixel
Pixel-perfect side-scrollers, metroidvanias and run-and-gun titles engineered for PC, console and mobile.
What we deliver
We design and build 2D platformer games end-to-end — from concept art and level design to tight, responsive controls and polished release builds.
Whether you want a retro pixel-art metroidvania, a fast-paced speedrunner or a story-driven puzzle platformer, our team ships titles that players love and reviewers recommend.
What we deliver
Responsive Controls
Frame-perfect input with coyote time and jump buffering.
Level Design
Hand-crafted levels with secrets and difficulty curves.
Pixel Art & Animation
Crisp pixel art, sprite sheets and skeletal animations.
60 FPS Performance
Optimized rendering that locks to 60 FPS everywhere.
World Maps
Interconnected maps with fast travel and progression.
Monetization
Premium, ad-supported, IAP and DLC models.
Our tech stack
How we work
Concept
Pitch, GDD and art direction.
Prototyping
Playable vertical slice with core mechanics.
Production
Full level design, art, audio and engineering.
Launch
QA, store submission and post-launch support.
Real screenshots
Simple pricing
Indie
For solo devs and small teams.
- Single platform
- Up to 20 levels
- Pixel art package
- 2 months support
Studio
Most popular for commercial releases.
- Multi-platform (PC+console)
- Unlimited levels
- Full art & audio
- 6 months support
- Store submission
AAA
Full-scale production team.
- All platforms
- Marketing kit
- DLC & live ops
- 12 months support
- Dedicated producer
Frequently asked questions
How long does a 2D platformer take?
A vertical slice takes 6–8 weeks; a full commercial release typically takes 4–8 months depending on scope, platforms and content volume.
Which engine do you use?
We default to Unity 6 for cross-platform releases and Godot 4 for open-source or lightweight titles. GameMaker Studio 2 is also available.
Can you port to console?
Yes — we are approved for Switch, PS5 and Xbox Series X|S and handle full certification and submission.
Do you provide the art?
Yes. Our pixel artists deliver characters, tilesets, backgrounds, UI and animations in a cohesive style.
Can you add online leaderboards?
Yes — Steam leaderboards, Nintendo Online, Xbox Live and custom backends are all supported.
Explore more
Turn your idea into a product people love. Let's build it.
Book a free consultation with our engineering team. From white-label platforms to custom AI — we ship in weeks, not months.