Game Development · 2D Platformers

2D Platformer Games built pixel by pixel

Pixel-perfect side-scrollers, metroidvanias and run-and-gun titles engineered for PC, console and mobile.

60+ Platformers shipped
60 FPS Locked performance
5★ Avg. store rating
Overview

What we deliver

We design and build 2D platformer games end-to-end — from concept art and level design to tight, responsive controls and polished release builds.

Whether you want a retro pixel-art metroidvania, a fast-paced speedrunner or a story-driven puzzle platformer, our team ships titles that players love and reviewers recommend.

2D Platformer Games
Capabilities

What we deliver

Responsive Controls

Frame-perfect input with coyote time and jump buffering.

Level Design

Hand-crafted levels with secrets and difficulty curves.

Pixel Art & Animation

Crisp pixel art, sprite sheets and skeletal animations.

60 FPS Performance

Optimized rendering that locks to 60 FPS everywhere.

World Maps

Interconnected maps with fast travel and progression.

Monetization

Premium, ad-supported, IAP and DLC models.

Technology

Our tech stack

Unity 6
Godot 4
C#
GDScript
Aseprite
Spine 2D
Tilemap
Steamworks SDK
Nintendo Switch SDK
PlayStation SDK
Xbox GDK
Firebase
Process

How we work

01

Concept

Pitch, GDD and art direction.

02

Prototyping

Playable vertical slice with core mechanics.

03

Production

Full level design, art, audio and engineering.

04

Launch

QA, store submission and post-launch support.

Gallery

Real screenshots

2D Platformer Games
2D Platformer Games
Pricing

Simple pricing

Indie

For solo devs and small teams.

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  • Single platform
  • Up to 20 levels
  • Pixel art package
  • 2 months support
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Most Popular

Studio

Most popular for commercial releases.

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  • Multi-platform (PC+console)
  • Unlimited levels
  • Full art & audio
  • 6 months support
  • Store submission
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AAA

Full-scale production team.

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  • All platforms
  • Marketing kit
  • DLC & live ops
  • 12 months support
  • Dedicated producer
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FAQ

Frequently asked questions

How long does a 2D platformer take?

A vertical slice takes 6–8 weeks; a full commercial release typically takes 4–8 months depending on scope, platforms and content volume.

Which engine do you use?

We default to Unity 6 for cross-platform releases and Godot 4 for open-source or lightweight titles. GameMaker Studio 2 is also available.

Can you port to console?

Yes — we are approved for Switch, PS5 and Xbox Series X|S and handle full certification and submission.

Do you provide the art?

Yes. Our pixel artists deliver characters, tilesets, backgrounds, UI and animations in a cohesive style.

Can you add online leaderboards?

Yes — Steam leaderboards, Nintendo Online, Xbox Live and custom backends are all supported.

Ready when you are

Turn your idea into a product people love. Let's build it.

Book a free consultation with our engineering team. From white-label platforms to custom AI — we ship in weeks, not months.