3D FPS Games locked and loaded
High-fidelity first-person shooters with authoritative netcode, custom weapons and AAA polish.
What we deliver
We build 3D first-person shooters in Unreal Engine 5 — from tactical 5v5 competitive titles to large-scale 64-player battles and cinematic story campaigns.
Our engineering team specializes in authoritative server architecture, rollback netcode, anticheat, weapon ballistics and the kind of game-feel that keeps players coming back for thousands of hours.
What we deliver
Buttery Netcode
Rollback + client-side prediction for sub-30ms feel.
Weapon Ballistics
Hitscan, projectile and simulated ballistics models.
Anti-Cheat
Server-authoritative design with cheat detection.
Level Design
Flow-tuned maps with sightlines and verticality.
Matchmaking
Skill-based matchmaking, parties and ranked ladders.
Analytics
Telemetry on engagement, retention and balance.
Our tech stack
How we work
Concept
Pitch, GDD and weapon feel prototype.
Prototyping
Greybox maps and core shooting loop.
Production
Art pass, animation, audio and netcode hardening.
Launch
Beta, balancing, certification and release.
Real screenshots
Simple pricing
Indie
For solo devs and small teams.
- Single-player PC
- 5 weapons
- 2 maps
- 3 months support
Studio
Most popular for commercial releases.
- Multiplayer PC + console
- Full weapon roster
- 8+ maps
- 6 months support
- Anti-cheat integration
AAA
Full-scale production team.
- All platforms + crossplay
- Campaign + multiplayer
- Live ops & seasons
- 12 months support
- Dedicated producer
Frequently asked questions
Which engine for FPS games?
Unreal Engine 5 is our default for high-fidelity 3D FPS — its Niagara VFX, MetaHuman and networking stack are unmatched. For stylized or mobile FPS we also use Unity 6.
Can you build multiplayer netcode?
Yes — authoritative servers, rollback netcode, client-side prediction, lag compensation, matchmaking and dedicated hosting on AWS GameLift or custom backends.
Do you integrate anti-cheat?
Yes — Easy Anti-Cheat, BattlEye and custom server-side heuristics, plus authoritative design that minimizes exploitable surface.
Can you do crossplay?
Yes — PC, Xbox, PlayStation and mobile crossplay with input-based matchmaking.
How much does an FPS cost?
Pricing is scoped per project after a discovery call. A vertical slice starts lower than a full AAA multiplayer title — request a quote for details.
Explore more
Turn your idea into a product people love. Let's build it.
Book a free consultation with our engineering team. From white-label platforms to custom AI — we ship in weeks, not months.