Game Development · 3D FPS

3D FPS Games locked and loaded

High-fidelity first-person shooters with authoritative netcode, custom weapons and AAA polish.

120 FPS Target framerate
64+ Players per match
<30ms Netcode latency
Overview

What we deliver

We build 3D first-person shooters in Unreal Engine 5 — from tactical 5v5 competitive titles to large-scale 64-player battles and cinematic story campaigns.

Our engineering team specializes in authoritative server architecture, rollback netcode, anticheat, weapon ballistics and the kind of game-feel that keeps players coming back for thousands of hours.

3D FPS Games
Capabilities

What we deliver

Buttery Netcode

Rollback + client-side prediction for sub-30ms feel.

Weapon Ballistics

Hitscan, projectile and simulated ballistics models.

Anti-Cheat

Server-authoritative design with cheat detection.

Level Design

Flow-tuned maps with sightlines and verticality.

Matchmaking

Skill-based matchmaking, parties and ranked ladders.

Analytics

Telemetry on engagement, retention and balance.

Technology

Our tech stack

Unreal Engine 5
C++
Blueprints
Niagara VFX
MetaHuman
Quixel Megascans
AWS GameLift
Steamworks SDK
Easy Anti-Cheat
PlayFab
Photon
Datadog
Process

How we work

01

Concept

Pitch, GDD and weapon feel prototype.

02

Prototyping

Greybox maps and core shooting loop.

03

Production

Art pass, animation, audio and netcode hardening.

04

Launch

Beta, balancing, certification and release.

Gallery

Real screenshots

3D FPS Games
3D FPS Games
Pricing

Simple pricing

Indie

For solo devs and small teams.

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  • Single-player PC
  • 5 weapons
  • 2 maps
  • 3 months support
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Most Popular

Studio

Most popular for commercial releases.

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  • Multiplayer PC + console
  • Full weapon roster
  • 8+ maps
  • 6 months support
  • Anti-cheat integration
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AAA

Full-scale production team.

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  • All platforms + crossplay
  • Campaign + multiplayer
  • Live ops & seasons
  • 12 months support
  • Dedicated producer
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FAQ

Frequently asked questions

Which engine for FPS games?

Unreal Engine 5 is our default for high-fidelity 3D FPS — its Niagara VFX, MetaHuman and networking stack are unmatched. For stylized or mobile FPS we also use Unity 6.

Can you build multiplayer netcode?

Yes — authoritative servers, rollback netcode, client-side prediction, lag compensation, matchmaking and dedicated hosting on AWS GameLift or custom backends.

Do you integrate anti-cheat?

Yes — Easy Anti-Cheat, BattlEye and custom server-side heuristics, plus authoritative design that minimizes exploitable surface.

Can you do crossplay?

Yes — PC, Xbox, PlayStation and mobile crossplay with input-based matchmaking.

How much does an FPS cost?

Pricing is scoped per project after a discovery call. A vertical slice starts lower than a full AAA multiplayer title — request a quote for details.

Ready when you are

Turn your idea into a product people love. Let's build it.

Book a free consultation with our engineering team. From white-label platforms to custom AI — we ship in weeks, not months.