Game Development · Hypercasual

Hypercasual Mobile Games one tap to play

One-tap hits with retention loops and ad/IAP monetization built to scale on iOS and Android.

50 MB Avg. build size
3s Time to gameplay
D1 40%+ Retention target
Overview

What we deliver

We build hypercasual and hybrid-casual mobile games — the kind players pick up in 3 seconds and replay for weeks. Small builds, instant gameplay and retention loops tuned with live data.

From playable ads that drive cheap CPIs to in-app purchase stores and rewarded video integration, we ship the full mobile stack with analytics that inform every iteration.

Hypercasual Mobile Games
Capabilities

What we deliver

Instant Gameplay

Players playing in under 3 seconds.

One-Tap Controls

Accessible input for everyone, everywhere.

Retention Loops

D1/D7/D30 targets engineered from day one.

Ad & IAP Mix

Rewarded video, interstitials and hybrid IAP.

Live A/B Testing

Remote configs and continuous experimentation.

Playable Ads

HTML5 playable creatives for UA campaigns.

Technology

Our tech stack

Unity 6
C#
Unity Ads
ironSource
AppLovin MAX
Firebase
GameAnalytics
AppsFlyer
Adjust
Unity Cloud Build
iOS SDK
Android SDK
Process

How we work

01

Concept

Core loop and 5-second fun in a prototype.

02

Prototyping

Playable build in 2 weeks for market testing.

03

Production

Content, monetization and live-ops setup.

04

Launch

Soft launch, iteration and global release.

Gallery

Real screenshots

Hypercasual Mobile Games
Hypercasual Mobile Games
Pricing

Simple pricing

Indie

For solo devs testing a concept.

Inquire
  • 1 platform
  • Core loop + 20 levels
  • Ad integration
  • 1 month support
Inquire
Most Popular

Studio

Most popular for soft launch.

Inquire
  • iOS + Android
  • Live ops + analytics
  • A/B testing
  • 3 months support
  • Playable ad
Inquire

AAA

Full hybrid-casual live service.

Inquire
  • Both platforms + web
  • Live events & seasons
  • UA campaign support
  • 12 months support
  • Dedicated growth manager
Inquire
FAQ

Frequently asked questions

How fast can you prototype a hypercasual game?

A playable prototype in 2 weeks, a soft-launch-ready build in 6-8 weeks. Speed is the whole point of hypercasual.

Do you build playable ads?

Yes - HTML5 playable creatives optimized for Unity Ads, ironSource, AppLovin and Meta, the key to cheap CPIs.

What retention should I expect?

A well-tuned hypercasual hits D1 40%+, D7 15%+, D30 6%+. We engineer toward these from the first prototype.

Hybrid-casual too?

Yes - we layer meta-progression, live events and IAP on top of the core loop to extend LTV beyond pure ad revenue.

Can you handle the soft launch?

Yes - geo-targeted soft launch, analytics review, iteration sprints and global release coordination.

Ready when you are

Turn your idea into a product people love. Let's build it.

Book a free consultation with our engineering team. From white-label platforms to custom AI — we ship in weeks, not months.