Battle Royale Games last one standing
100-player lobbies, shrinking zones and loot systems engineered for spectacles players stream.
What we deliver
We build battle royale games that scale — 100-player matches, dynamic zone shrinkage, loot tables, spectating and replays, all running on authoritative servers with rollback netcode.
From lobby flow and squad management to anti-cheat and spectator tools built for streaming, we ship the full BR stack that keeps Twitch chat moving.
What we deliver
100-Player Lobbies
High-density matches with stable performance.
Dynamic Zones
Configurable zone timing and shrink patterns.
Loot Systems
Tiered loot tables, airdrops and supply drops.
Spectator & Replays
Cinematic spectating with replay scrubbing.
Anti-Cheat
Server-authoritative with streaming-friendly detection.
Live Telemetry
Match health, queue times and balance analytics.
Our tech stack
How we work
Concept
BR ruleset, map concept and core loop.
Prototyping
Greybox map and 50-player test build.
Production
Loot, spectating, anti-cheat and polish.
Launch
Stress test, beta, certification and release.
Real screenshots
Simple pricing
Indie
For 50-player scoped BRs.
- PC single platform
- 50-player lobbies
- 1 map
- 3 months support
Studio
Most popular for commercial BRs.
- PC + console
- 100-player lobbies
- Spectating + replays
- 6 months support
- Anti-cheat
AAA
Full-scale live-service BR.
- All platforms + crossplay
- Seasons & battle pass
- Live ops & events
- 12 months support
- Dedicated live team
Frequently asked questions
How many players can a BR support?
We've built lobbies from 50 to 150 players. Performance depends on map size, netcode budget and server density — we'll scope this with you.
Do you build crossplay?
Yes — PC, Xbox, PlayStation with input-based matchmaking and console certification handled end-to-end.
Can you add a battle pass?
Yes — seasonal battle pass with free and premium tracks, challenges, cosmetics and store integration.
How do you handle anti-cheat at scale?
Server-authoritative design, Easy Anti-Cheat or BattlEye, plus custom heuristics and a reporting/review workflow.
Do you provide the servers?
Yes — we deploy on AWS GameLift, Agones on Kubernetes or bare metal, with global regions and autoscaling.
Explore more
Turn your idea into a product people love. Let's build it.
Book a free consultation with our engineering team. From white-label platforms to custom AI — we ship in weeks, not months.