Game Development · Battle Royale

Battle Royale Games last one standing

100-player lobbies, shrinking zones and loot systems engineered for spectacles players stream.

100 Players per match
30+ Netcode tick rate
99% Match completion rate
Overview

What we deliver

We build battle royale games that scale — 100-player matches, dynamic zone shrinkage, loot tables, spectating and replays, all running on authoritative servers with rollback netcode.

From lobby flow and squad management to anti-cheat and spectator tools built for streaming, we ship the full BR stack that keeps Twitch chat moving.

Battle Royale Games
Capabilities

What we deliver

100-Player Lobbies

High-density matches with stable performance.

Dynamic Zones

Configurable zone timing and shrink patterns.

Loot Systems

Tiered loot tables, airdrops and supply drops.

Spectator & Replays

Cinematic spectating with replay scrubbing.

Anti-Cheat

Server-authoritative with streaming-friendly detection.

Live Telemetry

Match health, queue times and balance analytics.

Technology

Our tech stack

Unreal Engine 5
C++
AWS GameLift
Agones
Redis
Kubernetes
Photon
Easy Anti-Cheat
Datadog
Cloudflare
Stripe
PlayFab
Process

How we work

01

Concept

BR ruleset, map concept and core loop.

02

Prototyping

Greybox map and 50-player test build.

03

Production

Loot, spectating, anti-cheat and polish.

04

Launch

Stress test, beta, certification and release.

Gallery

Real screenshots

Battle Royale Games
Battle Royale Games
Pricing

Simple pricing

Indie

For 50-player scoped BRs.

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  • PC single platform
  • 50-player lobbies
  • 1 map
  • 3 months support
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Most Popular

Studio

Most popular for commercial BRs.

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  • PC + console
  • 100-player lobbies
  • Spectating + replays
  • 6 months support
  • Anti-cheat
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AAA

Full-scale live-service BR.

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  • All platforms + crossplay
  • Seasons & battle pass
  • Live ops & events
  • 12 months support
  • Dedicated live team
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FAQ

Frequently asked questions

How many players can a BR support?

We've built lobbies from 50 to 150 players. Performance depends on map size, netcode budget and server density — we'll scope this with you.

Do you build crossplay?

Yes — PC, Xbox, PlayStation with input-based matchmaking and console certification handled end-to-end.

Can you add a battle pass?

Yes — seasonal battle pass with free and premium tracks, challenges, cosmetics and store integration.

How do you handle anti-cheat at scale?

Server-authoritative design, Easy Anti-Cheat or BattlEye, plus custom heuristics and a reporting/review workflow.

Do you provide the servers?

Yes — we deploy on AWS GameLift, Agones on Kubernetes or bare metal, with global regions and autoscaling.

Ready when you are

Turn your idea into a product people love. Let's build it.

Book a free consultation with our engineering team. From white-label platforms to custom AI — we ship in weeks, not months.