Game Development · Racing

Racing Games built for speed

Arcade racers, simulators and karts with vehicle physics and track design that feel fast.

60 FPS On all platforms
20+ Vehicle models built
4P Split-screen supported
Overview

What we deliver

We build racing games across the spectrum — accessible arcade racers, hardcore simulators with tire thermodynamics, chaotic kart racers and open-world driving experiences.

Our vehicle physics leverage Unity Raycast Vehicle or Unreal Chaos, with customizable handling models, force-feedback wheel support and track tooling that lets designers iterate fast.

Racing Games
Capabilities

What we deliver

Vehicle Physics

Tunable handling from arcade drift to full sim.

Track Tooling

Splines, banking, surfaces and dynamic weather.

Wheel Support

FFB wheels, gamepads, keyboard and touch.

Multiplayer

Splitscreen, online lobbies and ghost racing.

Telemetry

Lap times, sectors and replay analytics.

Liveries

Customizable car liveries and driver gear.

Technology

Our tech stack

Unreal Engine 5
Unity 6
C++
C#
Chaos Physics
Raycast Vehicle
Wwise
SpeedTree
Steamworks SDK
Nintendo Switch SDK
Photon
AWS GameLift
Process

How we work

01

Concept

Handling model, track concepts and car roster.

02

Prototyping

Drivable greybox with tuned physics.

03

Production

Tracks, cars, audio and multiplayer.

04

Launch

Wheel certification, QA and release.

Gallery

Real screenshots

Racing Games
Racing Games
Pricing

Simple pricing

Indie

For scoped arcade racers.

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  • Single platform
  • 6 tracks
  • 8 cars
  • 3 months support
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Most Popular

Studio

Most popular for commercial racers.

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  • Multi-platform
  • 20+ tracks
  • Full car roster
  • 6 months support
  • Wheel certification
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AAA

Full-scale sim or open-world.

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  • All platforms
  • Open world or full sim
  • Live ops & seasons
  • 12 months support
  • Licensed car partnerships
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FAQ

Frequently asked questions

Can you build a realistic sim?

Yes — tire thermodynamics, suspension geometry, aero and surface grip modeling. We can integrate with professional-grade physics if needed.

Do you support force-feedback wheels?

Yes — Logitech, Thrustmaster, Fanatec and direct-drive wheels, plus gamepad, keyboard and touch fallback.

Can you get licensed cars?

Yes — we work with licensing partners to secure real-world car and brand licenses, or design original vehicles.

Do you build multiplayer racing?

Yes — online lobbies, matchmaking, ghost racing, time trials and up to 4-player split-screen.

Mobile racing games?

Yes — tilt and touch controls, 30/60 FPS targets, and optimized rendering for mid-range phones.

Ready when you are

Turn your idea into a product people love. Let's build it.

Book a free consultation with our engineering team. From white-label platforms to custom AI — we ship in weeks, not months.